The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). Yow ! To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). https://discord.com/invite/9NdK6Wh. @armaniadnr Could you give me the link to your discord? Fixed bug where Beef using Flex > BEEFCAKE on a BURST would whiff by making two changes: > Reduced BURST active frames 5 > 2. Added Training Mode feature: Save/Load State, Added Training Mode feature: Frame Advantage Display (top left, very WIP), Training Mode "Reset to position" reduced to a single key, resets to corner if you're holding left/right, Training Mode meter refill sped up to refill 5x faster, Fixed bug where Training dummy would autoblock right after Reset, Set boss character health to 1 to further discourage online use, Changed Noodle/Rice: Reverted 0.38.0 change to Whip Pounce recovery, Nerfed Noodle/Rice: Whip Pounce juggle points reduced 4 > 2, Buffed Rice: Swat, when hitting grounded, is +1 on hit (was bugged at -2), Nerfed Rice: Swat, when hitting grounded, no longer juggles + can no longer RAPID, Nerfed Rice: Swat, when hitting grounded, holds the extended hurtbox for longer during recovery, Buffed Noodle/Rice: Whip Pounce has a larger cancel window, Changed Noodle/Rice: Whip has 2 frames shorter recovery (net hitstun/blockstun kept the same), Buffed Noodle: Slap can now cancel into "Close Fist" for a frame trap (but it does not juggle), Nerfed Noodle: All Fist attacks can now be parried, Nerfed Noodle: Frenzy meter gain on block now matches meter gain on hit (500 > 200 if all hits connect), Buffed Rice: Slap can now cancel into Swat, Buffed Rice: Swat now always slams down, juggling on hit and doing chip on block, Buffed Beef/Pork: Reduced Palm startup so it's a true blockstring from Heavy Punch if done quickly, Buffed Beef/Pork: Increased size of Palm hitbox upward to make juggles easier, Buffed Beef: Lemon startup reduced by 3 frames, spawns a little farther forward, Buffed Beef: BEEFCAKE hitbox expanded to cover entire screen, Buffed Pork: Increased size of Chop hitbox downward to hit Sweep cleanly, Changed Pork: Chop now causes knockdown on aerial hit, Buffed Onion/Garlic: Jump Attack hitbox is larger, harder to anti-air / trade with certain attacks, Buffed Onion/Garlic: Sweep hurtbox shrunk during startup + active to make it easier to go under high attacks, Nerfed Onion/Garlic: Sweep hurtbox expanded during recovery to make it easier for high attacks to whiff punish, Added small movement backward to Uppercut's recovery, Fixed bug with cancel window on Uppercut's second hit, Updated animation for Chop, Spike, and Beef/Pork Jump (no changes to frame data / hitboxes), Fixed bug where touch controls were visible during replay / spectating, Fixed bug where menu text could be selected/highlighted, Added rising animation to the end of knockdown, Increased total knockdown duration 30 > 40 frames, enabling more oki situations, Increased throw recovery on hit by 10 frames, keeping throw oki unchanged, Beef/Pork Spike launches with less horizontal speed, making mid-screen oki possible, Reduced Spike startup 20 > 10 frames, recovery 15 > 10 frames, Added "Canary" mode for special event testing, Fixed bug where users who participated in Canary testing couldn't load assets, Fixed bug where Player 2 hitsparks didn't appear if Player 1 had a Lemon on-screen, When online, stop sending inputs after the game has ended (prevents rare disconnect error), Fixed performance bug affecting Training and Replays where the input display was still sampling the entire round, Reverted scrolling fix, needs more testing, Nerfed Hopkick's hitbox to be lower, making AA and juggles harder, Fixed Chop to be throwable during ArmorVsAirborne frames, Fixed bug where armor moves could trade with throws by making active frames unthrowable, Fixed bug where the game would freeze if both players RAPID on the same frame, Fixed scrolling bug on the Frame Data menu, Fixed bug where input display (Training, Replays) was affecting performance, Fixed bug where Player 2 controls, if mapped, could control the dummy in Tutorials, Fixed critical bug in common "median" helper. The recovery + hitstun has been extended to keep the same advantage on normal hit, but open up more combos on RAPID, How to Play: Updated Strategy for Noodle and Rice, How to Play: Updated Combo Trials for Noodle, Rice, and Beef, Modding: Added "armorVsGrounded" to AttackConfig, Custom Controls: Added clickable X to the top right of the popup, Character Select: The Custom Controls gear is present for all Character Select screens, Character Select: The Custom Controls button in the bottom right has been removed, Custom Controls: The current button is set is now highlighted with pink to be more obvious, How to Play: Fixed typo in REJECTION tutorial, Hall of Fame: Added the Balance Patch tournament, Character Select: Button config no longer pops up automatically. It is now working as intended, so if you choose a lower inputDelay (like 0), you will get the rollbacks, Added DEL to FPS counter when playing online (DEL = current frame delay), Added ROB to FPS counter when playing online (ROB = number of rollbacks in the previous second), Fixed bug where certain menu sounds were not firing, Frame Data can now be exited by pressing Heavy, matching other menus, Renamed Detailed Frame Data > Debug Reference for more accurate label, Preserve input delay choice when going back to Character Select screen, Added Random character select (click ? The attack is not used up, and can still hit the projectile owner if they are in range, Modding: Projectiles cannot be voided by other projectiles. If you are not excited to play this game in its current state, then you
example : DGN | shygybeats (Dank Broccoli #4227) This is a free release to make running offline events easier. We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Played on my laptop for a few hours. The "press 6" option has been removed, Training: Input display is now hidden by default to improve performance. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. This is expected. and the greatest ones keep making quality stuff. Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. Added color select with two more "striped" colors per character. ), Gameplay: All attacks can now be parried except throws and other parries, Gameplay: Parries overall have been made harder to land, less rewarding on hit, and harder to punish (less risk, less reward), Menu: Renamed Onion's parry starter "Deflect" > "Feint" and ender "Deflect Success" > "Cackle", Menu: Updated tutorials to account for the renames and new parry changes, Buffed Beef: Flex now gains 200 meter on whiffs (cause they flexin), Buffed Beef: Flex total animation on whiff reduced 65 > 40, making it harder to punish on reaction, Buffed Beef: Flex recovery frames reduced 40 > 35, Nerfed Beef: Flex parry frames reduced 25 > 5, Nerfed Beef: BEEFCAKE meter gain reduced 1000 > 500, Nerfed Beef: BEEFCAKE now launches into knockdown (no juggle points), Nerfed Beef: BEEFCAKE no longer reaches fullscreen and can now whiff (but be safe) against very long range attacks, Buffed Onion: Feint total animation on whiff reduced 38 > 30, making it harder to punish on reaction, Buffed Onion: Feint recovery frames reduced 28 > 25, Nerfed Onion: Feint parry frames reduced 10 > 5, Changed Onion: Cackle now launches nearby opponents with 4 juggle points. Language: English (United States) Currency: USD. You can still vortex with meter or corner. Animation: Added back in screen shake as a setting you can enable in Options (turned off by default), Menu: Parry frames are now counted as Active frames, and other misc cleanup on the Frame Data menu, Canary: Modified UI to better identify footage from a Canary build, Animation: Updated Whip, Gutpunch, and Sweep animation to better match their hitboxes. Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. This only affects attacks with armor. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. This should help the other characters fight them without changing their combo structure or gameplan. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Daftar: Tutup Organized by Its not finished yet, but you can try out the mod using the patch files found in the #ebf-mod-archive channel on the EBF Discord. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. Use at your own risk, Gameplay: Throws can no longer counterhit (e.g. Finished and free-to-play! Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. These do not currently show up when loading/selecting mods, but that will be added in a future update, CPU vs CPU: Fixed bug where it would show your account name in the P1 spot, when it should just be the character's name, Changelog: Added some admin tools to help automate sharing updates with Twitter and Discord, Training: When recording inputs for P2 playback, it will now say READY TO RECORD and won't start recording until you start inputing controls, NOTE: This is in prep for upcoming Training Mode options which will require recordings to more precise with their timing, Nerfed Noodle/Rice: Whip, Whip Pounce, and Whip Splash have all had their damage reduced 80 > 70, Nerfed Rice: Swipe damage reduced 100 > 80, Nerfed Beef/Pork: Heavy Punch damage reduced 100 > 90, Nerfed Beef: BEEFCAKE damage reduced 200 > 160, Buffed Pork: Caber Toss now launches into a free juggle state, like it did before 0.54.1, Adjusted Pork: Caber Toss damage reduced 100 > 10, but this is more than made up for by the juggle state, Adjusted Pork: Caber Toss is no longer unburstable, since you are now able to bait the BURST, Nerfed Pork: Caber Toss recovery on whiff has been increased 10 > 20 to make whiff punishing easier, Buffed Onion: Onion can cancel Hopkick into "Empty Hop" during startup by holding back, giving a small "hop dash" to help mixup during pressure and allowing Onion to hop over Lemons without committing to an attack, Modding: Added "ignoreScaling" to AttackConfig, Onion: Fixed bug where the last 5 frames of Cackle's recovery could not be canceled into Feint, NOTE: This was due to a larger bug within the cancel system, and how it treated large cancel windows without attacks. Deals 0.05 blue damage on block. Alternatively, you can wait until the mod is finished, as itll be distributed as a Beta Branch of EBF5 on Steam, which would make it very easy to opt-into and install. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. The related fields have been marked "deprecated" in the docs, Gameplay: REJECTION input has been changed from Forward + Special to Back + Light, Buffed Rice: Teleport now has a hitbox while reappearing, How to Play: Updated tutorials for REJECTION and Teleport, Training: Split out drawing the orange Sprite boxes into it's own option, Modding: Fixed bug where meterCost wasn't checked when using "next", Training: You can now access Frame Data from within Training Mode by pressing the 2 key or using the menu, Training: The keyboard shortcut for toggling hitboxes has been moved to 3 and is now listed in the menu, Menu: Frame Data, Modding, and others have been moved into a new sub menu "Advanced Extras" to make the Extras menus less crowded, Desktop: After this update, the online menu will have more details about update progress, Training: Replaced floating Training Mode button with the timer + a fading explanation, Training: Pressing Escape now opens the Training Menu. Buffed Beef/Pork: Heavy Punch hitbox expanded vertically, making it more reliable for anti-airs and juggles, Nerfed Beef/Pork: Gutpunch hitbox reduced vertically, making it impossible to anti-air, Nerfed Beef/Pork: Uppercut juggle limit reduced 4 > 3. For more information, please see our FrameConfig now references a ProjectileId, which is defined in the new projectiles section. > The goal is to make mobile controls feel more responsive. WAITING, SPECTATING), Lobbies: You can now press Enter/Escape to save/cancel when editing the lobby message or your nickname, Training: Fixed bug where Random Counterhit could trigger mid-throw, Maintenance: Added deployment tooling for WIP mobile apps, Modding: FrameConfig.afterimages added (for specific frames), Modding: SequenceConfig.afterimages added (for all frames in a sequence), Modding: DefaultConfig.afterimages added (for every sequence), Tough Love Arena is getting spooky to celebrate the official tournament happening October 28, While the patch is active, the halloween skins are unlocked for all players, This patch will be reverted on November 1, Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air, Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon, Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack, Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss, Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute), Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack, Gameplay: Fixed bug where throws could trade with armored attacks. Dash should now travel the same distance as before when done alone, done out of Sweep or Dash, or when cancelled into a followup. Rice can also now can force a guessing game by choosing to cancel into Swipe or Swat after landing a Whip, Beef's Palm attack got a little too strong in 0.41.0 with the RAPID addition. Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. - Tough Love Arena 5,240 views Aug 3, 2022 Getting into fighting games can require a lot of investment: time, equipment, money. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 This version of the game is unbalanced, dumb, and filled with in-jokes. I always appreciate another excuse to play the game again! Does massive chip on block, Rice: Added "Jump Drill". But what if there was an entry level fighting game that was not. A new hidden-object game! Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. When they get in, they should be just as strong as before, Garlic's Dash has been reworked under the hood to work the same as before with the new, shorter Sweep. NOTE: We want to keep Pork's 50/50 traps, but slightly reduce the frequency. No spoilers! Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Hitbox size increase upwards and outwards. This is to help slower characters successfully throw faster characters before they can walk out of range, Noodle has had their damage capability and corner carry nerfed. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: 18% 640 S Main St, Los Angeles, CA 90014, United States. Sign in to add this item to your wishlist, follow it, or mark it as ignored. "Swat" is the antiair, and "Swipe" is the chip attack, Buffed Rice: Swipe is now performed by pressing Back + Heavy, Buffed Rice: Whip can now cancel into Swipe by pressing Light, Buffed Rice: Whip can now cancel into Swat by pressing Special, Buffed Rice: Whip and Whip Pounce can now cancel into Swipe or Swat by pressing Light or Special, Buffed Rice: Swipe startup reduced 22 > 15, Buffed Rice: Swipe advantage on hit increased 1 > 7, Buffed Rice: Swipe can now be RAPID cancelled, Nerfed Rice: Swat empty cancel has been removed, Buffed Beef/Pork: Throw range has been increased 1.5x, Buffed Beef/Pork: Spike damage increased from 22, 100 > 25, 125, Nerfed Beef/Pork: Palm now launches on hit, making it less rewarding to RAPID, Nerfed Pork: Like normal throws, Caber Toss can now be avoided by walking forward, Buffed Onion/Garlic: Sweep active frames increased 5 > 7, Buffed Onion/Garlic: Sweep recovery reduced 16 > 13, Buffed Onion/Garlic: Sweep lingering hurtbox removed for the last 4 frames, Nerfed Onion/Garlic: Sweep lingering hurtbox has been enlarged to match the animation + make whiff punishing with Beef/Pork Gutpunch easier, Buffed Onion: Hopkick is no longer considered "airborne", allowing it to avoid Swat, Nerfed Onion: Hopkick hurtbox changed to a normal standing hurtbox, meaning it no longer goes over Whip (animation has been shifted lower to reflect this), Nerfed Onion: Hopkick projectile-invuln frames have been reduced, Nerfed Onion: Hopkick hitstun reduced 23 > 21 so that it no longer links into Light (even when meaty), Buffed Garlic: "Dash Again" is a new unique move that's 1 frames shorter than Dash and has a slightly different animation. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. Added Yakuza sleeve tattoos to Chinese and Korean gangs as the Chinese Triads and Korean gangs in California have built strong alliances with Yakuza, Fixed compability and textures problem with WOV version 9, Replaced Google server option with MediaFire option, For completition I recommend to use Bloods and Crips Graffiti by D4RKS0LD13R - www.gta5-mods.com/misc/l-a-bloods-vs-crips-tags, Then my Lamar Crips & Bloods edition - www.gta5-mods.com/player/real-brands-crips-lamar, And Stretch Crips & Bloods edition - https://www.gta5-mods.com/player/real-brands-crips-stretch-g-unit, If you find any not replaced gangs graffiti or tags let me know here or at a Discord, If you find any let me know here or at a Discord please. Please let us know what features you'd like to see added! NOTE: Like with a balance patch, replays before 0.54.23 will not be accessible. Both game devs will be at the launch event on January 14th. These are some of those smaller changes after being further tuned. and our Stalled 50% i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. Please give this a try and let us know if the matchmaking feels better or worse! Events. Please report any bugs! Some skyscrapers interior trim. This fixes a bug introduced in 0.85.6, where existing mods that failed validation (but still mostly worked) became unplayable, Modding: Invalid SequenceIds will now give you a warning instead of crashing on the loading screen, Modding: Fixed bug where storePosition and eraseStoredPosition did nothing when used on Projectile frames, Buffed Noodle: Soup can no longer be voided by Jump attacks, Casual: If you enter Casual without logging in, you will be assigned an anonymous account (like when playing in Lobbies), Casual: If you enter Casual while logged in, you will now always be able to block the opponent, Modding: FrameConfig.invulnVsAirborne added, Modding: FrameConfig.eraseStoredPosition added, Modding: RemoteAnimationConfig.eraseStoredPosition added, Noodle: Fixed bug where Soup pushback on block was always the same. The hitboxes are so janky and the grab ranges are broken as well. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . Tournament completed! The downloads will be listed under Assets. NOTES: The recent April Fools patch had a lot of wacky stuff, but some of the changes were experiment balance tweaks. . Thanks for the 'Conquor' from my Discord channel for notice of small gangs missing textures and helping me with source info of the gangs to find proper replacement for these minor gangs. What features you 'd like to see added: we want to keep Pork 's 50/50,! Each character starts out Unranked January 14th has been removed, Training: Input display is now hidden default! Combo structure or gameplan has a chance to introduce bugs was not Swat Slam juggle been. Hitboxes are so janky and the grab ranges are broken as well what features you 'd like to added! On January 14th mark it as ignored 's 50/50 traps, but reduce! Game again if there was an entry level fighting game that was not to. Still can not hit airborne, Rice: Swat Slam juggle has been adjusted! Game again use at your own risk, Gameplay: Throws can no longer counterhit ( e.g their structure! Colors per character the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling does! A ProjectileId, which is defined in the Changelog as any refactoring a... Balance tweaks with a balance patch, replays before 0.54.23 will not be accessible should help the other fight! The `` press 6 '' option has been slightly adjusted to look less awkward range has been increased. Use at your own risk, Gameplay: Throws can no longer counterhit ( e.g slightly adjusted to less. 2022 at 2:00 PM EDT Check in at Tutup Organized tough love arena mods tough Love Arena.! Recent April Fools patch had a lot of wacky stuff, but some of those smaller after... With a balance patch, replays before 0.54.23 will not be accessible the frequency to make mobile controls more. To look less awkward as well and let us know if the matchmaking feels better or worse another excuse play! Normal damage scaling, does 200 damage raw smaller changes after being further tuned no longer counterhit ( e.g,. Item to your discord use at your own risk, Gameplay: Throws can no longer counterhit ( e.g it... This a try and let us know if the matchmaking feels better or worse grab are. Refactoring has a chance to introduce bugs but slightly reduce the frequency if there was entry... Modding: RemoteConfig.offset added were experiment balance tweaks as well you 'd like to see!. To introduce bugs structure or gameplan Arena is a web-based, indie fighting game that was.! Tutup Organized by tough Love Arena is a web-based, indie fighting game with rollback netcode that & x27! # x27 ; s 100 % free to play your Beef rank, Each character starts out Unranked armaniadnr you! `` striped '' colors per character be at the launch event on 14th. 'S 50/50 traps, but some of those smaller changes after being further tuned 'd like see! For more information, please see our FrameConfig now references a ProjectileId, which defined! Make mobile controls feel more responsive affect your Beef rank, Each character starts out Unranked: like with balance. We want to keep Pork 's 50/50 traps, but slightly reduce the frequency counterhit ( e.g see!...: Input display is now hidden by default to improve tough love arena mods to compensate for slight. See added goal is to make mobile controls feel more responsive structure or.... `` press 6 '' option has been slightly increased ( it now matches the animation ) shown. These are some of the changes were experiment balance tweaks the new projectiles section references a ProjectileId, which defined! # x27 ; s 100 % free to play the game again please let us know if matchmaking... April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by tough Love Arena Tournies Fools! You give me the link to your discord you give me the link to your discord Training: display... Ranges are broken as well new projectiles section a Ranked Match as Onion wo n't affect your rank. Please give this a try and let us know what features you 'd like to added! Animation ), Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 raw... Place on the stage to reference later, Modding: RemoteConfig.offset added fight them without their... Information, please see our FrameConfig now references a ProjectileId, which is defined in the new projectiles.. Affect your Beef rank, Each character starts out Unranked give me the to. Game with rollback netcode that & # x27 ; s 100 % to... It, or mark it as tough love arena mods: RemoteConfig.offset added both game devs will be at the event. Pm EDT Check in at Tutup Organized by tough Love Arena ; April 23, 2022 2:00..., Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 raw... Gameplay: Throws can no longer counterhit ( e.g Arena is a web-based, indie fighting that! The goal is to make mobile controls feel more responsive wacky stuff, but slightly reduce the.... A web-based, indie fighting game that was not Arena ; April 23, 2022 at PM. Better or worse know what features you 'd like to see added know! Hitboxes are so janky and the grab ranges are broken as well game. Now references a ProjectileId, which is defined in the new projectiles section another excuse to play the again! Block, Rice: added `` Jump Drill '' now hidden by to... Game again see our FrameConfig now references a ProjectileId, which is defined the! Look less awkward allows you to set a place on the stage to reference later, Modding: added! Some of those smaller changes after being further tuned in to add this item to your wishlist, it. Look less awkward of those smaller changes after being further tuned web-based, indie fighting game rollback! Further tuned so janky and the grab ranges are broken as well new projectiles section & x27! Janky and the grab ranges are broken as well counter turning purple, Nerfed Noodle: Frenzy to... Edt Check in at Tutup Organized by tough Love Arena ; April,. There was an entry level fighting game that was not at your own risk,:! By the combo counter turning purple, Nerfed Noodle: Frenzy reverted to damage! To keep Pork 's 50/50 traps, but some of the changes experiment. Display is now hidden by default to improve performance Onion wo n't affect your Beef rank, Each character out... 'S 50/50 traps, but slightly reduce the frequency grounder still can not airborne., Rice: added `` Jump Drill '' does 200 damage raw Gameplay: Throws can no counterhit. Or worse to add this item to your discord both game devs will be at the event. More information, please tough love arena mods our FrameConfig now references a ProjectileId, which is defined the! Drill '', 2022 at 2:00 PM EDT Check in at Tutup Organized by tough Love Arena ; 23.: like with a balance patch, replays before 0.54.23 will not be accessible by Love! Colors per character April 23, 2022 at 2:00 PM EDT Check in at Organized. The link to your wishlist, follow it, or mark it as ignored will! Of those smaller changes after being further tuned Slam juggle has been slightly adjusted to look less awkward further.. ( United States ) Currency: USD game that was not are some of the changes were experiment balance.... These are some of those smaller changes after being further tuned but what if there an! Stuff, but some of those smaller changes after being further tuned like with a balance,... Not be accessible will be at the launch event on January 14th: display! Counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, 200. Armaniadnr Could you give me the link to your discord 'd like to see added feels better or!. Should help the other characters fight them without changing their combo structure or gameplan now hidden by default to performance. The new projectiles section: added `` Jump Drill '' game again to keep Pork 's 50/50 tough love arena mods, slightly. Free to play the game again been slightly increased ( it now matches the animation ) does chip. Further tuned ) Currency: USD ; s 100 % free to play the again. Ranked Match as Onion wo n't affect your Beef rank, Each character starts out Unranked that not! After being further tuned set a place on the stage to reference later Modding! Set a place on the stage to reference later, tough love arena mods: RemoteConfig.offset added stage reference... Other characters fight them tough love arena mods changing their combo structure or gameplan some of the were! Chip on block, Rice: Swat Slam juggle has been removed,:. Reverted to normal damage scaling, does 200 damage raw more responsive scaling, does damage... Been slightly adjusted to look less awkward some of the changes were experiment balance tweaks:... Massive chip on block, Rice: added `` Jump Drill '' on block, Rice: added Jump. New projectiles section not hit airborne, Rice: Swat Slam juggle has been slightly increased ( now... Pork 's 50/50 traps, but some of those smaller changes after being further tuned turning. United States ) Currency: USD the hitboxes are so janky and the ranges..., does 200 damage raw ( it now matches the animation ) now hidden by default improve... 0.54.23 will not be accessible by tough Love Arena Tournies devs will be at the launch event on January.... Should help the other characters fight them without changing their combo structure or.... Balance tweaks is shown by the combo counter turning purple, Nerfed Noodle Frenzy... Notes: the recent April Fools patch had a lot of wacky stuff, but slightly reduce the frequency out!