Star Wars Battlefront 2 Campaign **SPOILERS** This is your warning. This adds interesting decision making to the simple act of reloading your gun. Mechanically, The Battlefront II campaign is a fairly standard first-person shooting affair. It’s a shame Iden doesn’t get more time to develop as a character because Battlefront 2 does a decent job of introducing her (outside of some stilted dialogue in the opening scene) as a competent, sympathetic person. Many of these issues related to the meta-game fall by the wayside when you're in the thick of battle, as you're taking part in the massive struggle throughout the many locales in the Star Wars universe. Have you played Star Wars Battlefront II? Outside of the campaign and massive multiplayer battles, there are side-modes that offer some interesting diversions. This review was written prior to the game's November 17 launch, and will be updated over the next few days as we spend more time with the game's modified systems. Yoda feels particularly imbalanced, acting as the Oddjob of Battlefront 2 - his small size makes him incredibly hard to hit, made worse by the fact that he does flips every time he swings his lightsaber. These missions are fun enough, but they feel hamfisted in how they are incorporated into Iden’s story, especially when she’s almost entirely absent during them. If you buy something through this post, IGN may get a share of the sale. Unfortunately, this doesn’t add much more than an extra two hours to bridge the gap between the main campaign and the sequel trilogy of films. Thankfully, Battlefront 2 generally runs well enough during actual gameplay - though not perfectly, and I did manage to get stuck in level geometry a couple times. Fun to play as, but not so much against. Compact Campaign. This has not only resulted in fewer options for people, but has made the overall grind in Battlefront II a necessary chore. The Arcade mode makes a return, featuring themed levels where you battle AI bots as classic Light and Dark side characters. If there's one thing that Star Wars Battlefront II accomplishes well, it's the feeling of being in the universe of the legendary film series. Cutting out unnecessary filler, players can choose their unlocked characters--such as the rocket wielding Boba Fett, to the unstable Kylo Ren--and compete in 4v4 battles in over-the-top and ridiculous fashion. This follow-up to the 2015 Star Wars multiplayer battle game promises "bigger and better worlds" and content from the new films in the Star Wars franchise. They can amplify stats, add bonus attributes, and even give characters alternate loadouts--such as replacing a Heavy trooper's energy shield for a grenade launcher. But it falls a bit short of making it a remarkable journey for its characters. Despite its darker choice of perspective (we haven’t seen much from the Imperial soldier point of view since 1994’s TIE Fighter), the plot moves forward in a fairly unimaginative fashion from there. ], Like a Jedi with hatred inside them, Star Wars Battlefront 2. While you'll eventually come to understand how credits, crystals, and crafting components are used, you'll still have to reconcile the fact that the time you invest in the game won't always be rewarded with progress, or at least in the way you want. [Editor’s Note: As we frequently disclose, Battlefront 2’s single-player campaign story was co-written by former IGN editor Mitch Dyer. The only quick review I can give Battlefront 2 is that it is close, but not quite close enough to what players have been asking for from DICE/EA’s reboot of the franchise. It's essentially digital Star Wars tourism. A Lackluster Campaign. That stretches into the special characters and heroes you can call into a fight. It’s also disappointing that the events we’re participating in don’t seem to have much impact on the story. ALL RIGHTS RESERVED. Set during the twilight of the Galactic Empire after Return of the Jedi, the story sows the seeds for the First Order in The Force Awakens. [Editor’s Note: As we frequently disclose, Battlefront 2’s single-player campaign story was co-written by former IGN editor Mitch Dyer. Star Wars: Battlefront 2 Review – Spoiler Free. Battlefront 2’s campaign caters to that fandom as well, but ends up being a bit of a mess because of it. Your set of troopers, starfighters, and hero characters can be boosted with Star Cards. Each of the four basic classes (Assault, Heavy, Officer, and Specialist) in the ground-based multiplayer modes has a unique weapon and complementary set of abilities that makes them stand out from each other without any one of them feeling more or less vital. Recently, EA removed all microtransactions from the game, and while that seems like a change that would be for the better, many of the rewards and systems in place have not been altered to make up for the lack of paid options. Even the ominous Operation Cinder, which is introduced after the second mission as the Empire’s next big bad weapon, is unceremoniously resolved before you even reach the campaign’s halfway point. Set across the backdrop of the entire Star Wars saga--encompassing the prequels, the original three films, and the new trilogy--Battlefront II's online modes and single-player offerings expand the scope of its galactic battles to feature more variety in its locations. After each battle, you'll collect experience for your overall multiplayer rank and credits to purchase loot crates in the in-game store. Story mode is Lobot. The campaign in Battlefront 2 is unchanged since our original review, other than the addition of a new epilogue chapter, titled Resurrection. Instead, several missions put you in direct control of some of the heroes available in multiplayer. Lovingly recreated locations like Maz Kanata’s bar from The Force Awakens and the palace on Naboo from The Phantom Menace are wonderful to explore, even if you’re being shot at while it happens. Sound plays a big role in this, with booming and familiar effects from every gun. So the large-scale multiplayer modes remain the most compelling reason to play Battlefront 2. But the game overall is weighed down by an overbearing and convoluted progression system that doesn't value the average player's time, obscuring an otherwise solid Star Wars experience. Star Wars Battlefront 2 is finally out and I have finished the campaign. The biggest problem with this system is that it's never clearly explained. Unlike the first Battlefront, the sequel contains a narrative-driven single-player campaign. 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