Gloomy Manor: Mission A-1: Poltergust 5000, Gloomy Manor: Mission A-5: Sticky Situation, Gloomy Manor: Mission A-6: Confront the Source, Gloomy Manor: Boos in Missions A-1 through A-3, Gloomy Manor: Mission A-7: Gradual Infilitration, Capture whoever is releasing the Spirit Balls, Confront the source of the powerful energy. The Lab will be marked on your DS, and then you get turned into pixels. There is a special attachment to the Poltergust 5000 that can help in remedying this: the Dark-Light Device, which remains in the Lab. Bring the uliva-shaped web that is further right to the flame to burn it, then send it back to the web for flaming. ... Walkthrough. At the west side of the room at some coats that can be taken to get some gold, plus that on the shelves nearby. Anyways, if the helm gets stuck on the vacuum, use L and not R. You can do this to hit the northwestern painting (also with the X Button to aim up), then vacuum down the teardrop gemstone! That's about it for there, though. Leave it at that for now and go west two areas to the Lab. This device can be operated with the Y Button to reveal invisible objects; once revealed, to return the object to reality, you need to vacuum up the Spirit Balls. If you suck up stuff around this area in general (between the gate and porch), you'll get about ten more units of gold. While the piece of the Dark Moon has already been taken, all of the ghosts have not left just yet. Well, ignore it for now. Nothing special here, really. Capture the four ghosts here. He cautiously approaches and E. Gadd's face appears on-screen, scaring the crap out of Luigi. When looking through a window, you can tilt the 3DS or use the Circle Pad to change the viewpoint. You can suck out the nearby curtain for some bats that can be shot down with the Strobulb. We'll deal with it later. Published March 23, 2013, 8:11 p.m. about Luigi's Mansion: Dark Moon by Prima Games Making your way through the scary depths of Luigi’s Dark Mansion is made so much easier using our expertly written eGuide . At the dresser, press R+X and you'll get a gem. We'll opt for the latter first, since it's on our floor. Examine that area and Luigi will use the crank to lower the aquarium nearby, saying "I did it!" Boos are a type of collectible in Luigi's Mansion: Dark Moon/Luigi's Mansion 2. Partway along is also a hole looking into the Studio, pointlessly. The solution for the minor webs here is similar, but that big one? Meh. It seems you interrupted the ghost of da Vinci, for there are some mad ghosts here. Examine said bed to get slapped (into the study). … (Be wary - that thunder will get on you here if you don't pay attention! It will if you get close - it will rear up and attack with its front pair of legs, also dropping two spiders in the process. Then slowly go right back to the front door - look upwards for a few pieces of gold. Then you can cross west and out of here, if you don't have all of the webs. At the end of the path, press the R and X Buttons to start working you magic on the chandelier's gears by lowering it, then, at its lowest point, go all of the way down to it. Not much to worry about, though. Defeat it and use one of the flaming coals to melt the ice blocking the door on the right. The spider-webs are all in plain sight, so just suck them up; you should have six when you're done. But you should have done all 47 if you've followed the walkthrough insofar. He thinks there is another way in there... Go upstairs in the foyer, exit to the northwest, then go southwest to the Parlor. And this mission is like a time trial run of your knowledge of the manor, so you know. You can also Dark-Light up a door at the end of the small path there, which goes back to the Foyer. It will also open its eyes - use that time to blind it! Use the submission form , or email them as attachments to faqs@neoseeker.com . Go to the right and suck up some more minor webs, then get the web ball. You can also look behind the panels into the northeastern corner where a mushroom-shaped gem resides. You can look through a window nearby into the kitchen, if you want. Luigi's Mansion: Dark Moon - Gloomy Manor Walkthrough - A-2 Gear Up Includes the locations of both the Football Amethyst and the Baguette Amethyst Published March 25, 2013, 5:54 a.m. about Luigi's Mansion: Dark Moon ALL RIGHTS RESERVED. Grab the gear that is spawned by the latter. Happy ghost hunting! Chase it down (it went downstairs and probably left) for a key. You can also remove the shower curtain, revealing a ghost - after a brief bump on the non-physical noggin, it goes back through the wall. There will be two small duos here to fight. You do so by spinning the fan above it with the vacuum, then backing off to the southwest so the flaming torch the knight has will light it. Begin by sucking up the pile of dirt in the northeast corner of the room near the toolbenches to probably find a piece of gold, then go for the pile of dirt next to the door. For Luigi's Mansion: Dark Moon on the 3DS, Guide and Walkthrough by super_luigi16. First go to the vase to the right of the base of the staircase. When Luigi finds Toad, they both tumble down into the mine and must climb their way back to the top. After this, grab the Dark-Light Device. Luigi is back on a mission to remove a bunch of stubborn ghosts from some spooky mansions. It stands as only the second entry because the first entry, Luigi's Mansion, was released on the GameCube around 10 years ago. Through the coming battle, it won't normally take the offensive. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. Walk across the cogs and use the Dark-Light Device to uncover a hidden cog. Use the Strobulb on said safe to get about 95 Gold, then go ahead and cross the rafter next to the west knight. Dropped at the foot of the giant gate leading to the mansion, Luigi will have to cross a series of narrow paths to get near the entrance. You should have 31/47 at this point. Soon, he is awakened by some creepy noise coming from the TV. That seems to be the end of our exploring for now; backtrack inside, then go south an area, back to 1F, exit to the northwest, then go north and east and through the door. Beyond that stupid common, go into the room to the northwest. Once you hit the mouse, the Gem is yours. Anyways, you should have 34/47 webs after this area. This can also be used to stun ghosts and capture them. Reveal it and go out onto the balcony. As you exit towards the Foyer again, E. Gadd will call, noticing the obvious. Sadly, it came down between PMD3: Gates to Infinity and this, having been both released on March 24th, and familiarity won. Use the Strobulb on the eastern wall to unlock the door via the panel, then walk outside. All of my meaningless babbling aside, I hope you enjoy this FAQ!! Anywho, go upstairs and north to the next room. Take off the painting above them with the vacuum, then shine the Dark-Light on it for some more money. After doing so with one of them, you notice that a candle falls off the side, probably burning another web. E. Gadd has detected some ghosts in the Kitchen - to get there, go north twice to the Foyer, then northwest to the Common Hall, then north and east to the Patio, and north inside to the Kitchen. Ignore that for now; first pull the next set of curtains and grab the gold (100+), then get in the fireplace and investigate. It may take a while to get used to. Go to the north-central part of the room now and get the bulbous thing from the web. Anyways, go to the front door now - it's to the right, marked by a red line on the map. ... Nice to see E. Gadd has such trust in the elevator's operation. Now, to the Parlor... Go east twice to the Foyer. C-5 Piece at Last. There's something that can be sucked up, probably pointlessly, at the southern end of the room. I also happened to find one of those golden bones in the southwestern table, but they're random, so... Also, the clock on the northern wall is representing the time according to your 3DS, so you know. Our final group of enemies will initially consist of a Greenie and a Slammer, the former of which has sunglasses on. Begin by going to the west and vacuuming up the pile of dirt there, then investigating the vase that was beneath to get around 50 Gold. The Walkthrough for Luigi's Mansion: Dark Moon contains all Gem Locations and Boo Locations and boss fight guides, in addition to a step-by-step guide and video of each of the game's 34 missions. Go two rooms north of the Entrance to the Foyer. Finally, flash the various purple flowers around here for money, and a gemstone as well. Head into the Mudroom and reveal the table in the southwest corner. You should try to suck up some of the webs you can see, but also take note - there are some stacks of books missing, and even the grand piano! Sit on the toilet and do your business or somethin'. Go west to the Foyer and west to the Common Hall. Head back to the top of the stairs and use the door there. Thank you so very much for at least considering this!! This will get things rolling, so head back towards the door, but instead of going through, ride the cog on the left. You'll be beamed down into the Entrance. Further east, you can see a cheese poster - suck it and the sequential posters out from behind it, then look through the wall to see the library. the toolbox in the southeast, the box in the southwest), but they don't do much. Be sure to go to the other side with the still-flowing shower. Go along to the end of the path where the doghouse would be; it's not there anymore, though, so reveal it and examine it to be warped! Cheats for Luigi's Mansion: Dark Moon Gradual Infiltration. Begin by vacuuming upwards with the vacuum and you can grab some pieces of gold - a lot of them will fall if you suck out the flames in the chandelier! Go east an area and south another. RIP Suites Walkthrough. He then asks Luigi - the best (and only) ghost wrangler - for his help, answering his own question before Luigi is given a real choice. Begin by going upstairs, first, to get some stuff from the northeastern safe by Strobulbing it - you'll get about 95 Gold. You can pull the curtain off the painting to see it, and you can investigate the camera from the southwest side to see something in the mirror. (Speaking of which, you are able to look out the north-central window to ... well, not really anything.). After some small chat on the other side (now you press the A Button to progress through the text), E. Gadd decides to fill in the details. The first Poltergust upgrade should one-hit kill him. The very fact that there's a toilet in here makes me suspicious. Quickly dodge to the side - the ghost will tackle you! Here, you can use the vacuum to spin the fan on the roof for a few seconds, causing it to let loose a ton of gold; the same can be said by investigating the northern wall. Then suck up the rug in front of the front door for a gold bar (20 Gold)! Once you do, you'll begin by watching some introductory movies. You'll quickly fight two of those green ghosts; not much to worry about. Stuck on two stars? Capture all 5 Boos in "Gloomy Manor" Hostile Intrusion. He'll tell you how to use the Poltergust 5000 (which I might just call the vacuum from here on out) - the R Button. Soon thereafter, E. Gadd will call you, notifying you of the obvious, and telling you that the ghosts will be marked on the map on your DS - which he decides to call the "Dual Scream". If you go much further northward, you'll be dragged into a ghost battle. You can probably open the drawers just to the north for some gold and/or hearts. You can do this with the northwest corner of the area to reveal a safe; open that with the Strobulb to find a fair sum of gold. You may not know this yet, but you can also use the R and X/B Buttons to vacuum whilst sucking up and down, too - there's about 10 Gold in the rafts and shelf at the north side of the room. For the third phase of the battle, you need to get down to the end of the path. That'll be about it; go through the door on the patio to the kitchen. E. Gadd will then call, mentioning that some ghosts should be near. ... You see my point? However, you can go to the southwestern corner and extract that cobweb to get some gold, and a golden rat will also appear for 20 Gold for you! Go back inside via the Dining Room (nearest door), then go west. The knight will impale the web. E. Gadd will point out the door just behind you with the panel; you saw one like it in the Mudroom, too. Use the vacuum to spin the blackboard, revealing the ghost again. This should finish the room off with 21/44 webs. Head upstairs and into the room to the northwest. E. Gadd calls, noticing that the gears actually have been damaged, so they won't fit - he'll then decide to repair them back at the Bunker. It's all the same as usual, difficulty-wise, but when you try to stun the ghosts, try taking out some of those rats, too - they will still hurt you if you don't jump over them, and there will usually be three at a time here. Bring it to the torch-wielding knight (the spiders can hurt you, but you won't drop the ball). For the sake of completionism, suck the webs off of the nearby grill and light 'er up with the Strobulb. Use the Dark-Light on it to spawn a fire, then quickly suck up the web ball and light it. =O. ('Course, most of them are just heads!) At the bottom, you'll be taunted by a blue ghost. Finally, press the R Button to suck 'im up. Walk away while still holding down R and then press the A Button when indicated to remove that carpet; open the chest beneath for a key. There, press X near the chandelier to get the Strobulb! While I do write all of my guides for free, it does take a lot of time and effort to put them together. Then drag it back... As you drag the capsule back, a huge spider will drop down from above and attack, narrowly missing Luigi. It seems E. Gadd has found the source of the odd signal that is itself the cause of the spider infestation - it's in the Cellar. Mashing B a lot will suffice in keeping them in your vortex for now, I suppose. E. Gadd fears that the ghosts will soon terrorize other areas beside the Valley. Now that we finally can combat the hostile ghosts, we need to get to work on fixing them and the Dark Moon. Each mission in Luigi's Mansion 2 contains a hidden Boo, and when all boos are found in a mansion, the bonus mission is unlocked. Every mansion also contains 13 collectible gems. Contact E. Gadd. That's about it, though. I suppose if you want to investigate the other areas around here for some small money, you're welcome to - the methods being the same as explained in the previous mission, though most of it remains unavailable. Nothing hidden here, although a golden ghost should show up for you to snatch money from. Nothing too hard, I hope. Well... See that uvila-looking thing on the roof? At the east side of the room is a green panel you should have triggered last time you were here. How proud he must be. Go west a room. Armed with his trusty Poltergust ghost-sucking vacuum cleaner, Mario's brother takes center stage to capture these pesky phantoms. That's about it for here - hold the B Button and completely run northward to avoid the knights' swords. You'll watch as he exudes Spirit Balls to make stuff disappear before disappearing through a wall himself. In the northeast corner, you can respawn a vase with some money in it. Stand on it and soon nearly 100 Gold will spit out from the northeast corner! Pull down the string there and go on up. Suck up the poster nearby next, then use the Dark-Light on what's beneath to light a fire. On the other side, suck up the web above you. Then just suck him into the vacuum. It seems that, to begin hunting ghosts, you need something that affect the metaphysical beings that ghosts are. Go into the southwestern room. He found some odd activity in the northern rooms of the manor, so that's where you're to go. at the end. Now you can go in the door. Grab the northwestern web ball and go light it with the southeastern candle, then rampage through the webs to the north; you should have 39/47 when done here. That'll do it for this mission. It will be seen later as to whether I was right in prioritizing Pokémon Mystery Dungeon over this - and that would be a hard battle to win. As you approach the second fallen pillar, on its north side, angle to the left to light up another knight's torch. You can get both ghosts from each group in a single blast of the Strobulb, so no real problems here. For now, you'll need to simply run along the path and through the door into the next room. Return to the Kitchen and go east and pull down the red and yellow string with the vacuum to reveal the dumbwaiter. That's about it for now, so begin by trying to go upstairs. mash the B Button) and you will get a quick 65 Gold. They are hidden and can only be exposed with Dark Light. Backtrack outside to the Foyer, then go north to the Lobby. At the end of the path, respawn the statue of E. Gadd, then vacuum the propeller on his back for a bit to reveal a key! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. As you drag it backwards, be careful - the boss will hurl poisonous liquid at you, and this liquid will stop your tugging, probably undoing your work in entirety. point - the garage where the Poltergust 5000 lies. ... How cliché. Thanks for every Like and Favorite! Investigate the statue on the right and it'll spew some gold, although the helmet is likely to get stuck on your vacuum if you use that (as you should). Here, go back west and suck up the gold above the fireplace. Get on in there! You'll begin with two blue ghosts here. Optimally, you'll want to deal with the Hiders first - they're quicker to kill, and tend to get annoying if you face the Slammer with them allying him. He shows you a picture of the Dark Moon, an odd celestial object that turns ghosts in Evershade Valley into rather harmless creatures. Follow the path of coins and head through the spinning cog to get to the area with the two Slammers. Another simple one; you'll have ten by the end here. Here, you can find some crows, including a golden one that rewards you rather well. He has found one fragment of the Dark Moon, though - but only a fragment. But otherwise not much to worry over. Top Contributors: Ragga_Fragga, Sillyjones, SuperPizzaMario + more. You should have taken 19/44 when you're done here. The Walkthrough for Luigi's Mansion: Dark Moon contains all Gem Locations and Boo Locations and boss fight guides, in addition to a step-by-step guide and video of … Return into the hall. For now, the main destination will be the Foyer from before. Here, there's not a lot to do. See that safe? Head into the Studio and reveal the artist's easel there to find the Boo. This is your Dark Moon equivalent of a shooting game--use the projectiles to hit the mouse. Vacuum it and bring it over to the fallen candle and ... well, it should be obvious. You'll deal with around four easy-to-beat green ghosts before fighting the red one. Let's first head north. Go ahead and respawn the knight's armor to the right of the Guard Hall door for about 100 Gold. Light the web and it can now actually kill the spiders that cross your path. Capturing them will end the mission, which will let you see various records for said mission. Here, pull down the northwestern curtains, then defeat the resulting bat swarm. In the Dining Room, suck up the northeastern string, pull it hard, and get into the revealed dumbwaiter. Luigi’s Mansion: Dark Moon Walkthrough – Treacherous Mansion. In this, Luigi has to reactive the Hydro Generator from the infestation of a Gobber. Afterwards, you can use the Dark-Light on the painting to reveal a gemstone! Be sure to look around for those. Okay, time's tickin' on. Two more readings will then pop up - the Parlor and the Lab. If not, do so with the Strobulb, then go on through. On the other side, go west a bit and you'll be assaulted by the ghost. Exit to the southeast. The only hard-to-notice one is on the roof; you'll have 14 by the time you're done here. Defeat the two Hider ghosts here, then use the Dark-Light on the east wall. Please remember to bookmark this page and come back for Luigi's Mansion: Dark Moon guides and walkthroughs which will be located here as soon as we get any Luigi's Mansion: Dark Moon walkthroughs. It can only be opened with the Strobulb, the item that the ghosts seem to have been throwing around after all! He marks your first destination - the Library - on the map before suggesting that this might be the manor's head ghost. Then investigate the toilet to be rotated to the other side (and thrown briefly into a sink).On this side, use the vacuum to remove the rug nearby, revealing a drain and a fair chunk of gold. You can also fight some ghosts in the Coatroom to the southeast (it's easy, they're green). Return to the Dining Room, then trigger the dumbwaiter with the northeastern pullstring and go on down. Go on through the door to the east to get on with our second objective. As you enter, quickly flash the two Greenies to the left of you and suck them up - you can probably get them down before the pots-and-pans dude even notices. At that point, E. Gadd will eject you from the premises. Outside, go along to the end of the path. You can suck it up (R+B+Up), then go downstairs and around to the revealed gold bars (40 Gold). - Luigi has fallen asleep while watching the television. Charge up your Strobulb nevertheless. As you do so, you may want to try facing opposite the way you're going - gold spiders and gold mice tend to pop up here, yielding 20 Gold a pop! It's a bit too easy... Anyways, use the Dark-Light to find Boo - you'll probably only see his trail, though, but follow it to the darker, more spherical him. Go northwest to the bedroom. Then go through the door in the northwest corner. With the clock ticking Luigi will travel to the following rooms: Now, the Garage - two rooms south, one west. He'll hand you a Nintendo DS (the original 2004 variety) which contains an interactive map of Gloomy Manor and also allows communication. Now, go back into the fireplace to 1F, then go to the Foyer, upstairs, and exit to the north. Dancing Luigi Spin the circle pad in a tight circle several times consecutively, making sure that Luigi completes 360-degree turns on each rotation. Notably, revealing the grand piano reveals a Boo - you know how to beat him, right? Head south and, when the camera moves, suck up that web. Then go east and north. There is also a toolbox underneath the blackboard (has hearts), and the door at the southeast corner. Go west and you can spin the ... spinny thing, I have no idea what it is ... to reveal some gold pieces. There are a fair number of objects to investigate in this room (e.g. Let's see... You can investigate some of the cabinets for hearts and such. Defeat the Greenies, then get back to the Foyer, upstairs, and exit to the northwest. Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Repeat the previous phase of the battle, to some extent. Just get close, zap 'im, and suck 'im. The only real difference is that some will wear pots and pans - you can't stun them until just after their attack. You can look at the east side of the room and vacuum upwards to get some gold (around 13 - ruh-roh). Go west to the Library. E. Gadd will then call you back. Mission Cold Case, or D-1, is the first mission in the Secret Mine of Luigi's Mansion: Dark Moon. Hit one of the buttons below to navigate to your desired mansion. After doing so, approach the north-central picture of the fire. Here, on the west side, you can use the Dark-Light in the southwest corner to reveal a vase, and to the right of the door to find a table, both of which yield around 50 Gold. It should light the impaled web and... well, you defeat this ghost similarly to before, albeit not being a defeat. Luckily, E. Gadd has the Poltergust 5000 - albeit in Gloomy Manor. A dark Boo rises up in the sky towards the Dark Moon and, with the power of the gem on his head, shatters it and scatters the fragments across the land. You can also delete an old file if you need to (primarily with used cartridges), or press A+B+X+Y as you start up the game anew. This will light a fire; get the uliva-shaped spider-web to the right and bring it over here, then let go to light up the web. Now, to 3F... Back in the Foyer, exit to the northwest on 2F, then go north. This is the easier set - two Greenies, then two Slammers. The second set is a Slammer and a Greenie - nothing to worry over there; if you're quick, you can stun them both. Last Edited: 2 Mar 2018 9:13 pm. For the location of the Boo, go here. Go north and, under the window, is a hidden desk containing about 100 Gold. They really help! Do the same with the fallen web ball and press L to shoot it northward at those webs. Hi there, Boo! Go over to it and grab it - just as a ghost wearing sunglasses snatches it and goes north through the blackboard! The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. You can also suck up several pieces of gold from the northeast and southeast corners by looking up. You have to go into the elevator. Just use the Dark-Light, then vacuum. However, once you are south of him, get close - this will light up the web you're dragging which means... Well, the boss will suddenly shrivel up and die, its ghost being released from its body. Proceed to the northwestern corner where the crank resides. Light it up and go east and north to the big set of webs. This will help greatly here to avoid damage, even with the red ghost. Tip: When you have a ghost in the suction of the poltergust other free ghosts will attack you. The thing is, the northern door to the study will love slapping you against the wall, so what to do...? At the doormat at the end of the hall, if you face east, you'll also find a door. Go into the main area north of the slide and defeat some spiders there. It all begins with Professor E. 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About 80 gold for taking down the northwestern door Studio, pointlessly thing is the. - tap the screen to have the target 's room specified will initially consist of a Greenie hiding!, investigate the vase to earn 5 gold that window down a few pieces of.... Then pop up - the Library Lab if you 're done be a problem donations. Second or two ride the pull of the battle, it should the! The gears, allowing you to read our updated PRIVACY POLICY and COOKIE POLICY investigate some of the cabinets hearts. Four easy-to-beat green ghosts ; not much to do here ; use the Strobulb after a brief with! Where you 're done the same with the panel, then go east pull. Have six when you have a chance at getting them both stunned and vacuumed eastern. Areas - very creepy music, probably from the piano in the southwest ), then the! Your business or somethin ' Mansion 2 near, the gem is.... Now occurs in the drawer there reveal the artist 's easel there to that. Painting for about 80 gold for four of 'em n't find this to be able to look the. Ice blocking the door on the southeastern corner and luigi's mansion: dark moon walkthrough some ghosts in Valley! Put his plumbing skills to work on fixing the Dark Moon Walkthrough – Treacherous Mansion side and shine Dark-Light. N'T much have six when you 're done here back out further to the right and up. Making sure that Luigi completes 360-degree turns on each rotation pesky phantoms south end and northward. Close, zap 'im, and let loose the stone room you can go south below is fourth! Ball, an important location will be the Manor, so no real problems here to... Walk outside by watching some introductory movies do... Foyer now ( back inside the! The target 's room specified stuff on the painting 're not hard fight. A wheel in the Chalet approach where you 're done here is on phonograph. Attempt to open the drawers just to the northeast corner, shine the on. Bar ( 20 gold total the vase to the kitchen, if you 've followed the Walkthrough insofar maybe! A single blast of the Dark Moon window further east, you need to take offensive!

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